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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">asu</journal-id><journal-title-group><journal-title xml:lang="ru">Вестник Атырауского университета имени Халела Досмухамедова</journal-title><trans-title-group xml:lang="en"><trans-title>Bulletin of the Khalel Dosmukhamedov Atyrau University</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2077-0197</issn><issn pub-type="epub">2790-332X</issn><publisher><publisher-name>Атырауский университет имени Халела Досмухамедова</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.47649/vau.24.v74.i3.13</article-id><article-id custom-type="elpub" pub-id-type="custom">asu-1451</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ПЕДАГОГИКА И ПСИХОЛОГИЯ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>PEDAGOGY AND PSYCHOLOGY</subject></subj-group></article-categories><title-group><article-title>ПЕДАГОГИЧЕСКИЕ ОСНОВЫ ИСПОЛЬЗОВАНИЯ ТЕХНОЛОГИИ ГЕЙМИФИКАЦИИ ПО ДИСЦИПЛИНЕ «ИНФОРМАТИКА»</article-title><trans-title-group xml:lang="en"><trans-title>PEDAGOGICAL FOUNDATIONS OF THE USE OF GAMIFICATION TECHNOLOGY IN THE DISCIPLINE “INFORMATICS”</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-3777-6454</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Токжигитова</surname><given-names>Н. К.</given-names></name><name name-style="western" xml:lang="en"><surname>Tokzhigitova</surname><given-names>N.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Нургуль Токжигитова – доктор философии PhD по специальности – 6D011100 – Информатика факультета «Computer Science»</p><p>Павлодар, 140000</p></bio><bio xml:lang="en"><p>Nurgul Tokzhigitova – PhD specialty – 6D011100 – Computer Science of the Faculty of Computer Science</p><p>Pavlodar</p></bio><email xlink:type="simple">nurgul287@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0009-0000-9807-6465</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Садыкова</surname><given-names>А. О.</given-names></name><name name-style="western" xml:lang="en"><surname>Sadykova</surname><given-names>A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Анар Садыкова – магистр естественных наук по специальности 6М060200 – Информатика, старший преподаватель факультета «Computer Science»</p><p>Павлодар, 140000</p></bio><bio xml:lang="en"><p>Anar Sadykova – Master of Natural Sciences, specialty 6M060200 – Computer Science, Senior Lecturer at the Faculty of Computer Science</p><p>Pavlodar</p></bio><email xlink:type="simple">sadykova.a@teachers.tou.edu.kz</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-3308-5405</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Токжигитова</surname><given-names>А. Н.</given-names></name><name name-style="western" xml:lang="en"><surname>Tokzhigitova</surname><given-names>A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Айнур Токжигитова – магистр естественных наук по специальности 6М011100 Информатика, старший преподаватель факультета «Computer Science»</p><p>Павлодар, 140000</p></bio><bio xml:lang="en"><p>Ainur Tokzhigitova – Master of Natural Sciences in the specialty 6M011100 Computer Science, Senior Lecturer at the Faculty of Computer Science</p><p>Pavlodar</p></bio><email xlink:type="simple">ainura1309@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-0100-1008</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Оспанова</surname><given-names>Н. Н.</given-names></name><name name-style="western" xml:lang="en"><surname>Ospanova</surname><given-names>N.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Назира Оспанова – кандидат педагогических наук, ассоцированный профессор, факультета «Computer Science»</p><p>Павлодар, 140000</p></bio><bio xml:lang="en"><p>Nazira Ospanova Candidate of Pedagogical Sciences, Associate Professor, Faculty of Computer Science</p><p>Pavlodar</p></bio><email xlink:type="simple">nazira_n@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru">Торайгыров университет<country>Казахстан</country></aff><aff xml:lang="en">Toraighyrov University<country>Kazakhstan</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2024</year></pub-date><pub-date pub-type="epub"><day>12</day><month>10</month><year>2024</year></pub-date><volume>74</volume><issue>3</issue><fpage>142</fpage><lpage>156</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Токжигитова Н.К., Садыкова А.О., Токжигитова А.Н., Оспанова Н.Н., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Токжигитова Н.К., Садыкова А.О., Токжигитова А.Н., Оспанова Н.Н.</copyright-holder><copyright-holder xml:lang="en">Tokzhigitova N., Sadykova A., Tokzhigitova A., Ospanova N.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://asu.ejournal.kz/jour/article/view/1451">https://asu.ejournal.kz/jour/article/view/1451</self-uri><abstract><p>Эта статья представляет важную тенденцию в современном образовании, особенно в контексте информатики. Геймификация не только привлекает внимание учеников к учебному процессу, но и способствует их активному участию и вовлеченности. Исследование влияния геймификации на обучение информатике позволяет понять, какие методы и подходы могут быть наиболее эффективными для достижения образовательных целей.</p><p>Анализ существующих инструментов геймификации и рассмотрение их структуры помогает выявить основные принципы, лежащие в основе успешной интеграции игровых элементов в учебный процесс. Это позволяет преподавателям информатики выбирать наиболее подходящие инструменты для своих учеников и целей обучения. Исследование воздействия геймификации на процесс обучения информатике позволяет выявить не только эффективность этого метода, но и понять, какие конкретные аспекты и элементы игрового подхода оказывают наибольшее влияние на учеников.</p><p>Кроме того, упоминание предыдущих исследований в области геймификации в образовании информатики добавляет контекста и позволяет провести обширный анализ текущей ситуации. Рекомендации, вынесенные в результате исследования, могут стать основой для дальнейших практических действий в области образования, способствуя улучшению процесса обучения и развитию учебных программ.</p><p>Данное исследование выполняется в рамках грантового финансирования проекта (грант № AP19677291) Комитетом науки Министерства науки и высшего образования Республики Казахстан.</p></abstract><trans-abstract xml:lang="en"><p>This article represents an important trend in modern education, especially in the context of computer science. Gamification not only draws students' attention to the learning process, but also promotes their active participation and engagement. The study of the influence of gamification on computer science education makes it possible to understand which methods and approaches can be most effective in achieving educational goals.</p><p>The analysis of existing gamification tools and consideration of their structure helps to identify the basic principles underlying the successful integration of game elements into the educational process. This allows computer science teachers to choose the most appropriate tools for their students and learning goals. The study of the impact of gamification on the learning process of computer science allows us to identify not only the effectiveness of this method, but also to understand which specific aspects and elements of the game approach have the greatest impact on students.</p><p>In addition, the mention of previous research in the field of gamification in computer science education adds context and allows for an extensive analysis of the current situation. The recommendations made as a result of the study can become the basis for further practical actions in the field of education, contributing to the improvement of the learning process and the development of curricula.</p><p>This research is carried out within the framework of the grant financing of the project (grant no. AP19677291) by the Science Committee of the Ministry of Science and Higher Education of the Republic of Kazakhstan.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>геймификация</kwd><kwd>раскрытие скрытого потенциала</kwd><kwd>технологии геймификации</kwd><kwd>информатика</kwd><kwd>геймификация образования</kwd></kwd-group><kwd-group xml:lang="en"><kwd>gamification</kwd><kwd>disclosure of hidden potential</kwd><kwd>gamification technologies</kwd><kwd>computer science</kwd><kwd>gamification of education</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Богданова Е. В. Геймификация в современном педагогическом образовании: атлас лучших практик. — Новосибирск: Немо Пресс. — 2021. — 154 с.</mixed-citation><mixed-citation xml:lang="en">Bogdanova E.V. Gejmifikaciya v sovremennom pedagogicheskom obrazovanii: atlas luchshih praktik. 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